Every arrow found its lane.
Same board, or a fresh one?
The puzzle of the day has one go, and that was it for today.
Changing this abandons your progress on the current board.
A new version of Fletch is ready.
Tap an arrow to fire it. It flies off only if nothing blocks its path to the edge of the board. Clear every arrow to win.
Reversed colours show which arrow will fire. Slide away before letting go to cancel.
Tapping a blocked arrow costs a heart. Lose all three and the puzzle ends. Random puzzles can be restarted; the daily cannot.
The counter shows how many arrows can fire right now, out of those left.
Hold an arrow to draw its path to the edge. Every arrow in the way crosses the line. Letting go fires nothing and costs no heart.
Pinch or scroll to zoom, and drag to move around a zoomed board.
The slider sets the size of the arrows: − gives you fewer, larger arrows; + gives you more, smaller arrows. Changing density starts a new puzzle and asks first if you’ve already started.
Everyone gets the same daily puzzle, with a new one at midnight. You get one attempt each day: run out of hearts and you must wait until tomorrow. Solve consecutive days to build a streak.
The burst beside the calendar switches to Impact, another way to play the same boards, and back again. In Impact you can tap any arrow. An arrow that hits another is destroyed and sends that one off in its own direction, and so on until an arrow with a clear path leaves the board. Each tap sends one arrow off the board, so clear it in as few taps as you can. There are no hearts; the counter shows your taps against par, and the arrows left. While Impact is on, the calendar opens Impact's own puzzle of the day. Its streak counts the days you finish at or under par.
After a win, play the same board again, or play it in the other game. Each puzzle of the day is played once.